21 February 2010
at 5:53 PM
The Marvel Universe is being torn apart. The Superhuman Registration Act becomes law and Super Heroes must register as weapons of mass destruction, becoming licensed government agents. As Civil War is stirred, Iron Man leads the Pro-Registration side while Captain America spearheads the stand on Anti-Registration. The enemies you battle and the missions you accomplish depend on which side you choose.
You don't need to be a comic book geek to know that Marvel: Ultimate Alliance 2 is a lot of fun. Mashing on buttons to make the screen erupt with sparkling superpowers and flashy martial arts squirms into the pleasure center of the brain, and once you succumb to the innate delights, it's hard to tear yourself away. For better and for worse, this sequel to 2006's action role-playing game is highly reminiscent of its predecessor: it's packed with heroes and villains culled from the Marvel Universe, brims with button-tapping glee, and suffers from occasional and annoying technical idiosyncrasies. Its improvements to the formula can't be ignored, however. Marvel: Ultimate Alliance 2 is easier to look at and features an intriguing character dialogue component. It also ties the heroic crew together with a much more intriguing story based on the Marvel Civil War miniseries, though comic fans should note that it takes more than a few liberties with that narrative. This isn't a groundbreaking game, but it's an enjoyable and replayable one.
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this game was really fun! rating for this game 8.5/10 u shud play this!!!